![]() ![]() I'm fine with you using any of the source code on there as long as I get a credit somewhere (as mvi) although a plug for would also be welcome if you can work it in -) ![]() The tile set editor is on the trunk as tile set converter. I plan to later add an in-game GUI auto-import of the game files as exists for the other official OpenRA mods.Įasier to respond on here since IRC is dying. Not very user friendly, I know and you guys probably all use Windows so you need to write a batch file instead. ![]() The code is in C#, but mostly it consists of simple YAML textfiles. It requires the DATA.R8 to be ripped off using a shell script at the moment. Some misplaced Dune 2000 units invading the UdSSR in winter. Well you can see, it's more like Command & Conquer: Yellow Alert right now. If you have nice ideas, I will add them :) The text in the splash screen will change over time. I already wrote a converter for the sprites and scripted some units/buildings.Īs the ratings of the original Dune 2000 are overall quite bad and this is quite some work I wonder if people will actually play the game once it is in a more polished state. As the game engine is similiar, but not identical (different game files, tile sizes, frameorders. I've been working the last weeks on a Dune 2000 mod for OpenRA. There is an active community of developers and players for online matches via a nice Lobby. It supports Command & Conquer: Red Alert and Tiberian Dawn as mods adding new units and rebalancing the game. is a modern open source cross-platform reimplementation of the early westwood RTS games. Please report broken things at and see for known issues. This is now officially part of OpenRA since playtest-20120715-2. ![]()
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